Monday, September 16, 2013

Capsule (PC)


Capsule is something else. From the cryptic official game page, to it's original and minimalist style - throw in the fact that it's from the Adam Saltsman, the guy that made Canabalt and (later) Hundreds : I was hooked. It is quite difficult though, so I have been battling it - it's testing my patience - but I want so badly to know what happens.

Some may scoff at this and say it's another indie developer trying to dodge "real" graphics to be edgy or different, but once you play this game you see how this limited view, the look of the bent screen, coated with grit and the sound effects draw you in. Every race to the next station will leave you frantically trying to manage your two resources, oxygen and power and scanning the space debris for anything helpful - and hopefully nothing else. Soon you'll be role-playing yourself; turning off all the lights in the room, your laptop screen now your only view from your capsule. You're alone. You're afloat in space. When you run out of power you'll gasp trying to fill your lungs with as much air as possible, glad that it's all in your head. But you will have to sit and wait it out, as your ship floats aimlessly without power you'll have to listen as the pilot of the capsule slowly suffocates.

For me, this game is more tense than Dead Space.

Here is a little interview with Adam about Capsule - and drawing inspiration from Lunar Lander.

1 comment:

  1. This game has a fabulous atmosphere - I've only played for half an hour so far, but the game has a really great way of slowly introducing you to the concept and controls without leaving the look and feel.

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