Tuesday, February 19, 2013

League of Evil (iOS)

If you like Super Meat Boy then your going to like League of Evil! The controls are tight and precise - the levels are short but often pretty tricky. Like SMB (huh, an acronym that could mean Super Meat Boy or Super Mario Bros.) the game is all about timing and precision so it's good that the controls are the best you can get on iOS.
The idea of a flying kick attack is also pretty cool, as its used to lengthen double jumps over spike filled gaps and take out pesky enemies.
The graphics are small and simple, but detailed. Ravenous games knows that a smaller character allows for the player to have a good overview of the level (unlike Mega Man X* on iOS)

Everytime you die your recorded reply appears as a ghost during your next retry. These pile up as soon (as in SMB) there's a small army of jumping, distracting ghosts that preeters out towards the end on the level, it's quite amazing to think this is on a handheld. Too bad it's not on Steam with a community and player-made levels because it I really want to play it with a NES contoller.

*review pending



Thursday, February 14, 2013

Infected by Infectonator

Infectonator got me quick. Sitting next to my 2 year old daughter while she had a bath, I turned on my phone wanting to delete some apps and clean up a bit. I stumbled upon Infectonator and decided to give it a chance before I deleted it. I remember the only reason I downloaded it was because of the pixel zombies - I thought they looked pretty darn good. Little did I know the blood bath that I was in for.

Goal: infect or kill citizens. That's right, it's not just infecting you can also "support" meaning to throw in an exploding barrel of infectious slime or a grenade and land mines. This game is so violent (achievements for killing police, blood smeared asphalt) and death and carnage all over - it would have been banned in the years of the SNES - and now it's on your friendly App Store!
The more you kill the more gold you can collect to upgrade your zombies and unlock new ones. Oh and the graphics are rally great, the people and the world looks a little generic but the zombies are cool and when the fighting starts its fun to sit back and smile with schadenfreude.

I love that there's a real world map and you go around major cities infecting people, then the FBI and other enemies show up in hazmat suits - there are some special characters too (for some reason I have a Christmas version and there's a snowman and Santa that love to kill zombies) there are also references to other games and movies: Skyrim, Left 4 Dead, Super Mario and Game of Thrones. There's also a little news TV channel that gives you a carnage report at the end of every level, but you can also access it from the menu to read an interesting random fact (did you know hippo milk is pink?)

Another fun detail is the speech bubbles that pop-up in the crowds, in the language of that city - I only understand the French and German but they were pretty funny.

But hey Altec, it's just a trick! There's IAP and the world map you like it's just a variant of the level selector you so much hate! Yes and no.... The IAP is never really present, only of you try to access it and the game is definitely beatable without using it. The map-level-selector I think is forgivable because thy tried something different and it fits well to the style - they could have just make a list of the levels on little squares with a star rating under it like all those ugly games but they didn't.

Funny things I found out were that you can replay a level over and over again (support objects like grenades are one use only but zombies are reusable) so you can rack up gold quickly by grinding a well populated level. Also the "free gold" that you are rewarded for linking the game to your Facebook and twitter accounts you can get just by clicking on the button, allowing the respective app to open (but not confirming) and then returning to the game - easy! Strangely though when you start your 2nd play through everything you unlocked is gone - which makes me wonder what would have happened if I had payed real money for those unlockables. (?)

Sure, at its core your just dropping units in and watching them randomly attack or die, but somehow the gore and the madness make it worth it. It's a mobile game for short breaks but as I found over the day I started playing - you'll be through in 2 hours and on your 2nd play through before you know it.

Keeper.




Thursday, February 7, 2013

Bit Dungeon

I read about Bit Dungeon a while back, when it was only for the iPad. At the time I didn't have an iPad so I forgot about it, until they released the iPhone version. However I didn't really see a reason to rush off and buy it - my iPhone already has pages of unplayed games I want to check out and more then a few rogue-likes.
Today Bit Dungeon is free and I have been a little bored with the offerings on my phone so I checked it out during some downtime at work : it's awesome.
I'm only on my 2nd character (first one died rather quickly) but here's what I know:
The game doesn't insult your intelligence by putting you through a 20min tutorial. It doesn't have a bunch of pop-ups for Facebook-linking or try to sell you some stupid coins!
You travers each room and battle some monsters, some drop potions for health and magic, others drop little black circles you use for buying stuff later, more likely they drop nothing. When all the monsters are killed you get a key and use it to open another door and make your way through the dungeon. If you just run trough you will die so you're going to want to grid a little, re-entering areas where you will find ghosts and rats eating the corpses of your fallen foes that you can kill. Sometimes after clearing a room three globes will appear and clicking one of them will up your stats: level up yo!
Which brings me to the details, the game does this very well, I've already seen different styles of attacks from different weapons, bloody footprints because I walked over a bloody corpse and my 2nd character had to fight a totally different set of baddies in the first dungeon meaning some of the dungeon generation is done randomly. Equipment you pick up shoes up on your character (ie. skull helmet equipped makes your character wear a skull helmet - not just upping his stats) and a quick click on the health globe shows that there is a bit of depth in the stats too!
The retro style looks great, the inventory shows slots for rings and magic (meaning its coming) and I finally found a place to save!
In short: this is a keeper, fast action (even with dodging projectiles) leveling up, interesting art style - combing dungeons for loot! On my iPhone! So I guess for a while ill be taking far more "extended bathroom breaks."