Tuesday, October 21, 2014

AltecApollyon : This Week's Gaming

I've actually been able to slow things down lately. Mostly because of  a very busy month so far : baseball playoffs and the NHL season starting, concerts and thanksgiving, a mini-construction side at home, trying to use the last warm days of autumn wisely with my children. I've had to focus on a select few games. My 'Zombieweek' that went much longer than that has ended, in spirit too, and I think I have had just about enough of Dead Island.

First up this week (and probably this list goes for last week as well) : Magic 2015 on the iPad. I've said this before - they've made some good changes over the 2014 version, its a good challenge, has good unlocks and can be played a round at a time and then the iPad can just be turned off. Easy.


Ecipse : New Dawn for the Galaxy, is something I have been trying out lately. I found the tutorial long and detailed (in a good way) but then when I started playing I felt like perhaps I hadn't learned anything at all. I've been playing (and losing) off and on - today I came within 1 point of winning. Crap.


My son is Spider-Man crazy right now (he's two and a half) and he's also a real screen fanatic - so he was watching over my shoulder one evening while I was scrolling though the appstore and he saw this free to play Spider-Man game - I thought I would just get it to play for him as a reward or distraction now and again - I didn't see myself getting addicted. At the moment I am playing this daily...everywhere.


Rogue Legacy has been something that has been sitting in my Steam account for a long time - waiting for me to just finally play it. I feel really bad about how long I left it collecting virtual dust. I booted it up this week and found it to be clunky and difficult - it had me wishing I had just started up Guacamelee again or Mark of the Ninja. I stuck with it, again because my children were watching and they got a kick out of it and now I am beginning to like it - I have unlocked more abilities and upgraded my equipment and skills so I can go spelunkying (oops, wrong game) loot-gathering all the longer. I still think it's clunky and kinda strange at some parts and I hope they are working on Rogue Legacy II.


Another thing that happen this week is that I actually was able to ignore Devolver Digital's humble store sale - I had almost all the games I wanted anyways, except for OlliOlli - but I was strong and told myself I have enough games lying in wait that I don't need to add to the pile with another. On a similar note I bought #SuperHyper for iOS from Sets and Settings - haven't played much but the little I did allowed me to notice how difficult it really is....




Monday, October 13, 2014

Youtube Reviews of Destiny




You might think that I have a preoccupation with Destiny - and I am beginning to think so myself - for a guy that doesn't have the game I have really spent a lot of time reading and watching stuff on the game. Maybe it's because I feel the same burn that I felt due to the hype of other games I got bured on ie. Goldeneye Rogue Agent....Diablo 3....

I also just really wanted to believe in Bungie...

Well, here are some Youtubers that have the game and have some entertaining and informative reviews.



Now please excuse me I'm going to continue watching True Detective.


Thursday, October 2, 2014

Lesbian Spider Queens of Mars (Browser)


I'm at a point now that I will play pretty much anything that Adult Swim Games finds and puts in front of me.  I loved all of Volgarr, Jazzpunk, Castle Doombad, Super Monsters Ate My Condo, Giant Boulder of Death (although minus the IAP on that last one). When a title like "Lesbian Spider Queens of Mars" pops-up on your twitter feed its hard not to take notice.


The game itself is a little take on a PAC MAN idea : run around a maze and avoid / eat your enemies. The added trick here is the constant shooting line of "webbing" that will render your slaves immobile and allows you to pull them slowly towards you....to their deaths!


The game isn't great but it's worth playing to see the funny expressions on your slaves faces when you wrap them up and pull them in for the kill.

Wednesday, October 1, 2014

Warlocks (PC / Kickstarter)


'Warlocks' is still being funded on Kickstarter as we speak - made by a small enthusiastic team in Poland it looks like it could be a good dungeon platformer - at least it's going to look great.

Check out their kickstarter page for some great artwork and the pitch video.

You can play a demo here by means of a Unity plugin.

Tuesday, September 30, 2014

Jazzpunk (PC) - Screenshots (Spoilers)

I put the "spoilers" warning up there because I think that seeing Jazzpunk's madness is half the fun, but I also had to share them because I think most of the gamers I know wont play this game...

I finished Jazzpunk; not an amazing feat, it is quite short. If you have been following these posts you will know that I prefer shorter games at the moment. It's a comedy trippy adventure game; like crashing your car, while listening to acid jazz, after taking LSD, eating bad sushi and reading a crime novel... to be clear : Jazzpunk is insane and it's great. Jazz is freestyle, punk is not caring...Jazzpunk is plain bonkers.

It's also got a filled with meta games and references to other games, movies, tv and music. It makes The Stanley Parable look tame and logical and don't forget Jazzpunk has Teledildonics by Sandra Bullock.

Once again Adult Swim has found something and now has some really good games in their catalog - they are definitely a proper and solid indie games developer in my opinion and I have enjoyed a bunch of their releases.*

I don't know how to review Jazzpunk - nor would I want to. Read this instead.

Or just let your eyeballs enjoy this madhouse :
























I will also just tag these trailers on here for your enjoyment : 










Monday, September 29, 2014

Destiny [beta] (Xbox 360)


[Notes made after the BETA and first put together on the 8th of September 2014] Since Destiny is coming out tomorrow I thought I should try to compile the notes that I took during the Beta into something of an opinion. 

I loved all the Halo games by Bungie and so now that Bungie is making something new I am all ears and eyes.

It seems though with Destiny, Bungie is declaring war on a lot of other games : Crysis, Titanfall, Call of Duty, Rage - but also Borderlands, Diablo and even Halo and although in the Beta the story wasn't really that prevalent it seems that they are also hoping to bring in elements from Knights of the Old Republic, Mass Effect and Elder Scrolls Online....

Let's just say it ambitious. 

I was under the impression that the open Beta was to showcase these elements and wow players so they would go off on the social media and hype the game even more as well as to test the server capacity so they hopefully avoid the problems that other MMORPGS had on release. 

I am sure there is a lot in the main game that wasn't in the Beta but I was really hoping to be convinced and sold on the idea of Destiny because until now I haven't really been interested in it. I have played my share of RPGs and Shooters and another one just doesn't really grip me.

There was less exploration than I had hoped. Far less than Borderlands. There are 'levels' that you can enter, challenges that you can complete but then you are sent back to the main base. It's as if you go on a run with your friends in Diablo and come back straight away to the village once that mission is finished. It felt strange and restrictive.

The guns felt as tight as anything I have used in Battlefield, Halo or Call of Duty but they were a little lackluster (at least in the levels we saw in the Beta) - being just of the very military and bullet-based variety. The guns can level up but this 'forced' gun customization felt a little like awkward.

There is loads of vanity in the game - my brother bought a "slightly" different coloured scooter ship for an astronomical amount of money - but at the same time I would like to see what Torchlight had: equipment you have because of stats and then vanity equipment that you wear just because it looks cool - I don't know why more games aren't adopting that.

The combos were a little bland as well, you have certain "powers" but they didn't seem to have a huge effect or even have skill tree customization. Again, this is based on our 3 days with the Beta.

There were a few memorable moments but we spent the most of our time just hammering away at a "boss enemy" from afar. It took soooo long. If someone died it wasn't that big of a deal, either they could be revived or the game just loaded them further back - it seemed to really hold your hand and the punishment of death wasn't really apparent. 

It's a pretty good looking game - but didn't blow me away like the Halo games from Bungie did when they were first released (still some of the best looking games on the 360). The music is stellar and really recalls Halo - sometimes it feels like it belongs to a better game.... (urg, I am so negative)




I wasn't actually the one with the Beta key. that belonged to my brother, TaoBrightblade, who invited me to play with him during the Beta. He's already preordered the game and is completely sold on it. He's a Halo & Battlefield veteran, a 22 year-old student with Xbox-blood and our opinion on games differs recently - so I wrote him some questions, a little interview, to find out how he feels about Destiny : 


Destiny Interview - TaoBrightblade - 08th September 2014

What did you pay for your preorder of destiny?
I paid (or will have paid $69.25(CAD) for Destiny.

Is this the first game you preordered?
Destiny is the first game I preordered.

What are you hoping to get out of the game? what gaming niche does it fulfill for you? What did you think of the beta? What games is it most like? Do you think you will play those games again after having Destiny? 
I am hoping to get hours of alien slaying and character building out of the game. The game as is fills a wide variety of niches from single player/co-op story to MMO. from PvE to PvP.

The Beta ran surprisingly smoothly compared to other online games (looking at you Battlefield 4) and the only issues I encountered were my internet and the level cap. Destiny is most like Halo (from gameplay, artwork, and PvP) Borderlands (multiplayer story mode) Rage as the world (earth/old Russia is a barren waste land.

I will most definitely play those games even after I have Destiny as each game has a unique aspect which the others lack.

What did you least like about the game?
My least favorite aspect of the game were the load times. Not because of the load times but because of how I understood the first information release. I was expecting to be able to fly to the moon and such things. A little disappointing

Do you think that it should have been an Xbox Exclusive`?
I do not think that destiny should have been Xbox exclusive. For one Xbox is not doing so well, and second why? Halo carried Xbox so why not branch out and have the full market available? I do think though that the benefits that the PlayStation has received should have been for the Xbox, however that may simply be my bias.

What do you think about readied expansions? What would you think if there was first day DLC?
Expansions are a good thing as long as they are not what makes the base game playable. 
First day DLC is not of concern to me I have rarely bought DLC's and when I have it was most definitely not on the first day. 

What are your expectations as far as longevity and success of Destiny?
Based upon the success of the BETA, I would say that destiny will be a massively successful game and that it's longevity may even rival those of games like Halo.

What is the best feature of the game?
The best feature of the game is the speed at which you can invite fellow players (guardians) to join you on your quests.

How much time a week to do plan to invest in Destiny?
Probably around 5-10 hours a week will be invested.


So that's the voice of someone convinced by Destiny and who already preordered. I have some reservations (having been burned too many times) to preorder a game like this add the (again in my opinion) lackluster competitive multiplayer mode and the disappointing exploration and lack of coherent interesting storyline - the amount of time needed to invest properly in a MMO-like game (which I just am not willing to and cannot do as a 31 year-old self-employed father of two) and the fact that I don't trust Activision at all - I believe it will be hampered by IAP's and incomplete due to planned first-day DLC's and I do not want to support that type of business model. I don't think that the game is breaking much new ground, from what I gathered from the Beta - I guess only time will tell.








Sunday, September 28, 2014

Tengami (iOS)


Tengami is a relaxing game of exploration, as you play through a world and solve puzzles using a paper-folding pop-up book technique. It's made by a small team and it's just beautiful - I am playing though it rather slowly because it's something that I can play while my kids are watching, so let me share some of these screenshots with you in the meantime.



The folding mechanic allows you to enter buildings and solve puzzles opening new paths...




Find the petals to bring the tree back to life - to restore your memories? or finally be granted forgiveness? I am not sure, but I sure do like to look at it....



Official Nyamyam page : here.